Environments and creations are brought to life in any way fans can imagine, either by building brick by brick, placing down enormous prebuilt LEGO structures, or by using wondrous tools that let you paint and shape the landscape. Gamers can embark on a quest to become a Master Builder by helping other LEGO characters along the way – find a sword for a king, protect a farmer from a zombie invasion, or build a home for a caveman. In LEGO Worlds, players uncover hidden treasures in environments that range from fun to the fantastical, where worlds come to life with a dizzying variety of vehicles and creatures – from cowboys riding giraffes to vampires scaring Yetis, to steamrollers, racing cars and colossal digging machines. We believe LEGO Worlds has the potential to inspire and develop the builders of tomorrow through its experience of open-ended creative play.” “We are excited to bring our physical and digital play models closer together and know it will resonate with our core audience – and engage new ones.
“LEGO Worlds brings the very essence of LEGO play – building – to the digital world, more than ever before,” said Niels Jørgensen, Vice President, Digital Games for The LEGO Group.
“TT Games has created an expansive, digital universe that combines unlimited creativity with the LEGO humour that fans love.”
“LEGO Worlds expands our LEGO videogame franchise with a new experience that embodies all the fun of physical LEGO brick building,” said David Haddad, President, Warner Bros. “Whether customising characters, exploring in vehicles, building structures, or discovering an expansive range of items, characters and creatures throughout the worlds, there’s the freedom to create anything imaginable.” “In LEGO Worlds, players will go on an exciting journey to become a Master Builder, in an open-world made completely of LEGO-built environments,” said Jonathan Smith, Head of Production, TT Games.